It's Friday morning at the GDC, which means there are 12000 zombie programmers wandering around Moscone West.
I can't believe how exhausting this event has been. The emotional storms of the last couple of years have been completely absent, but the sheer number of things to do and people to speak with has been at least as tiring.
Monday's tutorial on Learning AI (that is, AI that learns) was fascinating. Like almost all good technical presenters, the speakers made it sound easier that it probably is. Naturally, I am energized to go home and start writing AIs again. We'll see.
Tuesday's Quality of Life summit was actually rather depressing. There was a presentation by a lady from Vicarious Visions (I have her name in other notes and will add it at some point) on the adoption of Watts Humphries' Personal Software Process (PSP) on Spiderman DS. They thought it was very successful and plan to spread it to other game teams. I wrote about the PSP a bunch of years ago and thought that it was perhaps a bit heavy, but their experience suggests otherwise.
Dave Perry (Shiny) and Julian Egglebrecht (Factor V?) were part of the studio heads panel at the end of the QoL day, and both seemed to indicate that they feel extended crunch is a natural and effective part of our business. Julian described a 16-hour day crunch lasting 9 months and was certain they'd gotten more real output from the team during that time than if they'd been working 40 hour weeks, but had no data to back that up. David was up front about saying he didn't believe studies and that his experience was more reliable. Naturally I disagree.
Wednesday I spent much of the day talking to book publishers and the various game development programs -- it seems that I may have a new career as author and/or lecturer. I'm speaking at DigiPen on the 24th and talking to Full Sail, Central Florida, Savannah, UAT, and Collins College as soon as I get home. AK Peters seemed most interested in a book on managing software development, but Thomson Course, Morgan Kaufman, and Charles River Media were all also attentive. The guy from Addison Wesley seems to have not shown up, but they've got a website.